Small browser games made with AI tools: the design, code and art were generated with AI and directed by Allen. They are free, run in your browser on a phone or computer, and need no install or account. Progress saves on your own device.
Tenoch Drop

Build a city on the lake, one building a day. Drop buildings into columns, join three of a kind to upgrade them, and keep your exposed rooftops safe from the rival warriors who paddle in every six days.
The Endless Road

Walk north up an endless Aztec road, one league at a time. Scavenge food and water, trade, fight or outwit what you meet, and see how far you get. There is no winning, only a high score. Made for phones.
Eagle and Jaguar

Lead an Aztec warband through the night, keep the temple fire burning, and break the star demons’ camps before they grow. Phone-first: drag to march, with three powers. Play endless nights or a 13-day campaign.
Ulama

Ulama: the Aztec ballgame. No hands! Keep the rubber ball off your side with hip strikes, or drive it through the stone ring to win on the spot. Five-match tournament ending against Tezcatlipoca, plus two-player mode on one keyboard, two gamepads, or a split phone screen.
Fly Rival

Volley a glowing ball against a simulated fruit fly brain: 3,275 neurons wired from the real fruit fly connectome, learning from every point. Face a rookie that learns as you play, or a veteran that has already practised.
Fifth Sun

The sun dims over the Valley of the Five Lakes. Lead a band of outcast warriors through it, one turn-based battle at a time.
Lava Canopy

Lava tag in the treetops, in 3D. One monke starts as lava and every monke it touches turns too. Slap the trees to climb and fling yourself away; last monke standing wins. Solo practice against bots, best with keyboard and mouse.
Riverline Command

Turn-based strategy on a 3D map. Take the enemy HQ or wipe out every enemy unit, and hold towns to pay for fresh ones. Play the computer or a friend on the same screen.
Legend of Atlán (demo)

A top-down Aztec adventure in the style of the Game Boy Zelda games, with paper-cutout art. Work-in-progress demo: the village, the overworld and the first dungeon are playable.
Chaos Grid

Ultimate tic-tac-toe with power moves, and every six turns two boards trade places. Play the CPU or a friend.
